Enthusiastic Modelling since 2015
I began my journey into the world of 3d with Source Engine there not only did I have to learn how to make worlds but how to optimize them and make them compile properly with Source Engine technology developed by valve.
I then expanded into blender as a need and desire to make a project I was working on more appealing. I fell in love with the software and continued using it just for fun.
Later I picked up a copy of Source 2 with a fork of S&box and have began relearning what I knew about modelling and source engine. I branched out of Blender and into Maya for school.